Friday, 22 November 2013

Project 2b : Still Rendering with Materials, Lights, Camera Views with Site Context - Interior Renderings (WIP Work In Progress)

To start the interior rendering, I have set the cameras to the selected view and started the interior decoration. 3D models of furniture are imported. Materials are dropped onto the 3D models.  

The rooves are hidden to allow easier decorating job.

The 3D model is moved to the location which I wanted to place at.

The same methods are repeated to import more other furniture. The wall surface is converted to editable poly. The area of surface is edited and the material is added to create wall sticker.

The furniture are adjusted to their location by seeing the top view and elevation view.

Luster lights are used as the lightings of the building.

The rooves are unhidden.

When all the furniture are located into their specific locations. Lightings are added.

Omni lights are added in the lightbulbs of the lusters.

Test rendering is made to adjust the intensity of the omni lights.

No comments:

Post a Comment