Saturday, 14 December 2013

Project 3 : A Maximum 90 Seconds Animation of the Completed 3D Scene (Submission)

A video is made from all the scenes rendered. It is made as a video showing a brief of one day holiday in a tea house. 

The Tea House in a Secret Garden

The media player is too small for the video at here, please click into https://www.youtube.com/watch?v=G_M7P5bGnrg for a better view. Thank you and hope you enjoy the video. ;)

“每个人心中都有一座属于自己的秘密花园,无论是何时何地,都没有人可以抢走里面的温馨和回忆,当我难过无助的时候,这座花园就是最好的避风港,可以不用面对残酷的现实..........”
"每个小孩心里都有个秘密花园,里边充满神奇,生命。学会笑和学会哭,一样重要。"

Friday, 13 December 2013

Project 3 : A Maximum 90 Seconds Animation of the Completed 3D Scene (WIP Work In Progress)

To create an animation, the number of frames is set and the number of frames per second is adjusted. Then, the next move is to set key.

The key for frame is set when the camera is moved. So that the animation shows the view of the camera when it is moving.

There is another way to set the camera view for animation. A line is drawn and made as the camera path.

The environment has to set into spherical environment instead of screen mode.

After all the animations are done, they are saved into different files so that they can be render separately. Then, the renderings can be started. It is set to save as avi file. However, the computer has automatically restarted few times and the files which rendered half way are gone.

So, I decided to render them into tiff format as it saves frame by frame.

After the file is rendered, the tiff images are converted into avi file through 3dsmax. The files are used as the environment maps.
The first image is selected, then the 'sequence' is checked. Anyhow, the files should be saved in a same folder.

The file is rendered and saved as avi. It takes very short time for this even with very high resolution.

It took a very long time for the files to render even I have separated them into many files and rendered them separately with few laptops. 

Friday, 22 November 2013

Project 2b : Still Rendering with Materials, Lights, Camera Views with Site Context - Interior Renderings (Submission)

As my tea drinking culture used as a reference for the tea house is British tea culture, so the furniture and the interior of the house are designed with a little British vintage style.

View of the living room and tea drinking area:


View of the bedroom:

Project 2b : Still Rendering with Materials, Lights, Camera Views with Site Context - Interior Renderings (WIP Work In Progress)

To start the interior rendering, I have set the cameras to the selected view and started the interior decoration. 3D models of furniture are imported. Materials are dropped onto the 3D models.  

The rooves are hidden to allow easier decorating job.

The 3D model is moved to the location which I wanted to place at.

The same methods are repeated to import more other furniture. The wall surface is converted to editable poly. The area of surface is edited and the material is added to create wall sticker.

The furniture are adjusted to their location by seeing the top view and elevation view.

Luster lights are used as the lightings of the building.

The rooves are unhidden.

When all the furniture are located into their specific locations. Lightings are added.

Omni lights are added in the lightbulbs of the lusters.

Test rendering is made to adjust the intensity of the omni lights.

Friday, 25 October 2013

Project 2a : Still Rendering with Materials, Lights, Camera Views with Site Context - Exterior Renderings (Submission)

Here is the two photos of rendered views for final submission.

The bird eye's view:

Human eye level's view:


Project 2a : Still Rendering with Materials, Lights, Camera Views with Site Context - Exterior Renderings (WIP Work In Progress)

The file done in project 1 is used to further develope in this project.

Firstly, the floor plan is hidden to make the job applying materials on the building easier.

The material is chosen to apply on the building. This building is designed to be a 'clean' building so it does not have much different types of materials. It is basically in white polished concrete with glasses for glass windows.

As the windows have been applied material on them in the previous project, so I will just apply material on the concrete and frames.

The polished concrete came in grey colour.

I applied the material on the building without setting it to white colour so that I can defined which has been applied material.

All the concrete parts have been applied material.

The first option is being unchecked so that the material will not be in grey colour.

As all the materials have been applied, I started to import 3D model for landscaping. I imported bush and copied them to create rows.

The bushes are rotated to fit into the site. The directions of the bushes are rotated to set along the contour.

Render test is in progress.

Trees are imported. The camera view is rendered.

I tried render the view with sky bitmap as environment.

There is an error in the render at first.

Different kind of views and bitmaps are tried with rendering.

Photometric lights are added as interior lights.

Friday, 4 October 2013

Project 1: Modelling of an Architectural Design (Submission)

The 5 views of the completed model after rendering with daylight.







For more work in progress of this and why is it rendered with glass materials for the windows and daylight, please read the previous post http://tehtictchyn.blogspot.com/2013/10/project-1-modelling-of-architectural.html .

Thursday, 3 October 2013

Project 1: Modelling of an Architectural Design (WIP Work In Progress)

I started my 3D model by drawing grids since my model can be measured on grid. Then I started to draw polylines for wall in wall layer and started to offset and extrude them.

After that, I started to draw curve for floor and extrude it.


Later I started to draw staircase by drawing guiding lines and extrude them then move them to the position I wanted to place at.

The next thing I did is creating the frames. I drew box which fitted to the wall then create another box which is smaller as the inner frame. The smaller box is placed through the larger box. The larger box is split by using the smaller box. The smaller box is then trimmed to create frame. 


Later, I started to do the second floor.

The second floor plan is drawn and extruded. It is then moved to place above the first floor.

Roof is drawn and extruded. The window frames and sliding door frames are created using the same method as stated as above.




After all, the window is drawn and placed into frames.

The view mode is changed to 'rendered'. The curves are hidden later. The white model used to look too simple and dull as the windows are all white. So I decided to apply materials on the windows so that the transparency allowed to look through into the interior.



After the model is done, I started to draw landscape for my model. I drew the contour and extruded them to certain heights. Then i drew a window on it with "grape" command. The landscape is done.

The model of the building is moved to place on the landscape.


A simple rendered version is done in Rhinoceros.

The last thing to do is to import the model done in Rhinoceros into 3ds Max for rendering.

I started to render the model with different views. However, the products look a bit dull. And since Mr Angus has taught us how to render with daylight so I decided to apply daylight in my final submission. The photos below are those which I did the rendering without daylight.